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[Friday Map] Redstone Shrine (with time lapse video)

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One thing with running the classic “Dwellers of the Forbidden City” module – there’s a lot of opportunity to draw up ruined and partially ruined temples and other buildings to scatter throughout the area as most of it is presented from above at a scale of 50 feet per square.

The Redstone Shrine

The Redstone Shrine

And since I’m running that module currently, I’ve started drawing up some of the buildings that I expect to have turn up during play. This one is a small shrine where the floors and interior surfaces are made of red granite blocks. It was a shrine to one of the forgotten gods of the Forbidden City, but if we knew to whom exactly, it wouldn’t be much of a forgotten god, right?

Late at night a few mongrelmen sneak out to the shrine (outside of their traditional territory) to engage in quiet contemplation and make offerings of food and herbs. They believe that the shrine was a birthing place of their race.

I’ve also recorded a short 8x speed video of me drawing this small map.

I don’t find the video for this one to be nearly as entrancing as the one from last week’s Dawnflow Bridges (mostly because of the reduced amount of crosshatching, I think). Still, it’s a nice view into my work, even for myself.



[Friday Map] The Ruined Ha’Tak Temple

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Yeah, the name isn’t very original…

There’s a structure in the Forbidden City with five small pyramids poking out of the roof. It was once either a museum or a temple – definitely a place where people came to contemplate (their history, their gods, all of the above?)

The east side of the structure is partially collapsed, with one wing having almost fully given way and crashed down into the street.

Ha'Tak Temple

Ha’Tak Temple

The five pyramids in turn were taken over by the local dwellers as nests for their giant wasps – each pyramid is now a mass of mud and paper that held a number of giant wasps before the area was contested by the newest dwellers in the city.

The most recent dwellers in the city are also the weakest, but proved that they are not to be underestimated. When harassed by the grippli upon their giant wasp mounts, the latest arrivals (bullywugs) began a guerrilla action to wipe out the wasp nests closest to their homes. These ruins were the scene of one of these actions, and the long-dead exoskeletons of poisoned wasps still litter the area.

Ha'Tak Temple (no grid)

Ha’Tak Temple (no grid)

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Awesome patrons like Steven Van Cauteren, Ian Magee, Veronika Catheryn, Greg Matyola, and over 300 others have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

The reality is that this map didn’t quite make the $300 funding level, with $267 in pledges, but I’m too nice of a guy to cut us down to only 2 commercial releases per month. :)

I would also recommend changing the name, as the current name is that of the Goa’uld motherships in the Stargate franchise.


[Tuesday Map] Temple Complex Ruins of the Forbidden City

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As my D&D5e campaign continues in the titular city at the heart of of the classic 1981 module “Dwellers of the Forbidden City”, I find myself drawing out maps of more and more structures from said ruins.

Temple Complex Ruins

Temple Complex Ruins

This particular set of structures is mostly in ruins, but also has a large section of the temple that has survived the destruction brought about by time, ancient calamities, and the gradual sinking and liquifaction of the land as it gets boggier. There are also areas in the more ruined buildings that have stood the test of time slightly better and also show signs of habitation.

The main building is split up into two-to-three separate areas under the same roof. The two doors leading out into the crumbling streets of the city lead to areas that are connected by a very small door, probably a servants’ door, which would otherwise keep the two areas separate. The area towards the top of the map is reached exclusively via the courtyard and was probably a nice home of someone of importance.

Temple Complex Ruins (no grid)

Temple Complex Ruins (no grid)

This map was drawn with the help and support of my patrons, and was drawn on an A4 sheet of 7mm graph paper from Squarehex with Sakura Micron pens.


Ruined Pyramid Complex

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A massive temple, three ancient pyramids and some old ruins lie in the narrow zone between desert and jungle. A classic scene for any adventure. Sure, jungle / desert interfaces are a pretty fantastic setting to begin with – but all the more reason to explore them as perhaps some magic here is what keeps the jungle alive even as the sands encroach.

Ruined Pyramid Complex (with grid)

Ruined Pyramid Complex (with grid)

Every now and then I ask all my patrons at the $2.50 level and up (at the Dodecahedron Patreon Campaign) for ideas that they would like to see make it into maps. Not all the ideas make it in the end, but many of the maps being posted over the next two months are from exactly such a request.

pyramid-complex-request

Mark Gedak of Purple Duck Games posted that request above. He was trying to give me five different requests, but in the end I stuck them in the mixer and took the beater to it and we got pyramids, jungle ruins, desert ruins, and pillars. Pretty close to the whole thing!

Pyramid Complex Ruins

Pyramid Complex Ruins

The complex in question is always slightly off to those who would explore it. The dimensions are not quite symmetrical between the locations of the pyramids and the great temple, and the two lesser pyramids share the same rough dimensions but have different stairs and decorations. Finally, the shifting nature of the desert sands means that finding the ruins is not easy, and they seem to vary in location from visit to visit, with maps that once lead straight to them leading far enough astray that they cannot be sighted…

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 300 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.


Griffinwatch Ruins

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Griffinwatch is an old waterside fortress that was built on a hill that legends say was home to a nest of griffons prior to its construction. Once a watch fort on the border between elven and human lands, Griffinwatch became redundant as the wars pushed back the elven empire and when many fortresses were moved primarily underground to defend against dragon strikes and elvish sorcery.

Griffinwatch Ruins - with grid

Griffinwatch Ruins – with grid

The fortress was later badly damaged when a team of elven and stone giant mercenaries assaulted it searching for two of the three sapphire rings of Telleen – one in the possession of Lady Brannen who lived at the fortress at the time, and the other buried with her grandfather Lord Brannen of Korse under one of the watch towers of the structure.

With the borders no longer near Griffinwatch and the war coming to an end, no one deemed it worth the effort to rebuild the fortress and it has sat on the shore of the lake for decades now, slowly being overtaken by vines, weeds, and goats. But goats are easy prey, and now the eponymous griffons have returned and seek out easy prey (especially horses) within miles of the hilltop ruins.

Griffinwatch Ruins

Griffinwatch Ruins

Griffinwatch was drawn with Mitsubishi Uni Pins on an A5 pad of 7mm graph paper while sitting in a doctor’s waiting room at the beginning of March at the request of my girlfriend who really likes the look of my ruined structures.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 300 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.


Sunken Ruins

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Outside of the Yellow City proper is “the old city” – or more precisely the ruins thereof slowly sinking into the swamp. This particular map explores a building that is partially submerged because the much heavier and larger library behind it has fallen completely below the level of the streets bringing the rear end of this building down with it.

Sunken Ruins

Sunken Ruins

Of course, it is hard to think of a better place to be sent on a quest than an ancient stone library that has sunk into the muck and ruins around it. The majority of the library has collapsed also, with mud and debris blocking most of the structure, leaving three areas accessible from various underground passages which in turn are connected to an old road that was paved over at some point, leaving some old passages underground where the original road once was (and there are probably old sewers in turn under those old roads, if one were to dig further into the muck and debris).

This map was drawn in a single draft using Mitsubishi Uni Pins and Sakura Microns on 5 square per inch graph paper. I’m slowly moving away from Sakura Microns towards the Mitsubishi pens because the Uni Pins have a little bit softer of a tip which gives me even better line thickness control than with the Microns. For this map the walls were drawn with an 08, the hatching with an 03, most details with an 01 and the grid lines and small debris with the 005.


Release The Kraken! The Temple Complex Ruins

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Release-The-Kraken

Every month that we are over the $400 funding mark on Patreon, I put up a list of eight maps for patrons to vote on. The map that gets the most votes at the end of the month is released under a free commercial license.

This month the release is The Temple Complex Ruins posted in March of last year.

The Temple Ruins (with overlays)

The Temple Complex Ruins

Ancient temples fallen to ruin hidden deep in the jungle. Sounds like the setup for any number of pulp adventures and one I haven’t drawn nearly enough of (although I’ve run a fair number of adventures over the years with this exact premise… or the “twist” of it being an ancient palace instead of a temple).

I’m not sure how well I got my mental image across in this map in the end. The idea is that the front-most two buildings on the left are two stories tall with their lower stories mostly collapsed rubble, and the central piece being a second-story bridge that connects the two sides. But regardless of the success or failure of getting that multi-level vision across, the final map is still one I quite like and look forward to using in a game…

Perhaps the more intact structures on the right are intact because they are not only away from the water, but they are riddled with traps and magics that keep local looters away.

Temple Ruins (no overlays)

Temple Ruins (no overlays)

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.


Some little structure maps

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I occasionally draw maps of structures that are small enough that I feel awkward posting them as maps to the blog (mainly because I don’t want to feel like I’m short changing my patrons). So here are TWO small maps that I’ve drawn recently that are ready for your game.

Ruined Watch Tower

Ruined Watch Tower

The watch tower hasn’t been maintained since it fell in a border skirmish a generation past. Except for the missing door and the debris fallen in from the stairwell, the ground floor is in excellent shape. The second floor not so much – part of the stairwell wall has fallen down, and most of the second floor’s walls are collapsing and there is no longer any sign of the old wooden roof structure that blew free in a storm twenty years ago.

It wouldn’t take a lot of work to fix it up to be usable – just sealing off the stairwell and putting a door on the structure would be enough in the short term, and then reworking the upstairs when time permits.

Little Ruins I always forget to post

Little Ruins I always forget to post

This second map is a small ruined structure I drew during a DCC session early last year on a Pad Of Geomorphic Intent. adventure-most-fowl-cover-2Probably a small temple or shrine, the place has been slowly falling apart due to aggressive neglect. One door is missing and one wall in the back of the structure has slid off the foundations and left a large breach allowing the elements to sweep into the room every winter.

The first of these two maps (the tower) was also used in the recently released Adventure Most Fowl – a low level OSR adventure from Grey Fey available on RPGnow.



The Ruined Canal City

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Ruined City with Grid & Trees

Ruined City with Grid & Trees

The Lesser Velarb Jungle conceals many things, but most only know of the troglodytes and plethora of giant slugs and snails. The northern reaches of the jungle mix into the extensive swamps of the Black Mire, but as the land becomes drier to the south remains and ruins of networks of old Elsilian Empire canals can be found. While most of the Elsilian ruins have long ago sunk into the swamps and been absorbed by the jungle, two of the cities are still sought by adventurers. The ivory capital of Lukil Pamen is a fabled lost city of the realms, sought by many treasure hunters, but said to be concealed not just by the Lesser Velarb Jungle but by esoteric magics. But some of the ruins of the garden city of Pam Utel still remain.

Ruined City with Grid & Trees

Ruined City with Grid

This map is of one of the better surviving neighbourhoods of Pam Utel. Around the area presented in this map are a number of ruined structures and canals in the jungle, none being much more than a couple of half-standing walls and wet ditches with stone banks.

 

Multiple structures still stand in this neighbourhood and the jungle only partially encroaches upon it. Structures are a mix of old temples and businesses with a few sturdy residential structures along the east-west canal.

Ruined City

Ruined City

Several of the structures have upper levels that are partially intact (indicated on the map with arrows connecting the upper levels to the lower levels – generally assume there’s nothing of interest in the areas on the map beneath these areas), and one interesting structure in the lower right side of the page is a massive sculpture of a human head with hair in a topknot wearing a coronet – this structure has a secret door behind the right ear into the interior of the head.

If there would be any dungeons attached to these structures, they would most likely be beneath this giant head, or accessed through the temple in the upper centre of the map. However, any such dungeons would be mostly water and mud-filled because of the high water table and collapsing canals.

16-1-8

These ruins were drawn based on a request from one of my patrons. I occasionally send out a request for ideas from my patrons who support my Patreon campaign at the $2.50 level and above, and this latest round of requests included a lot of great ideas that I’ll be trying to incorporate into maps over the next few months.

jungle-ruins-request

 

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.


Release the Kraken – Ruins of the Gorgon!

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Release-The-Kraken

Every month that Patreon funding remains over the $400 mark I sift through my back catalog and bring up a selection of maps that my patrons then vote on as to which will be released under the free commercial-use license. We ended last month at the $500 mark, so I put the roster up with TWO old maps being re-released this month – so here’s the first!

Ruins of the Gorgon

Ruins of the Gorgon

These ruins of an ancient elven workstation have had a small watch structure built above them to keep an eye on them over the years since the collapse of the elven empire. But since nothing has come out of them in years, the watch has been dropped and the small structure, like the ruins down the hill, sits quiet and abandoned.

But as always, things change. A group of hobgoblins have just arrived here following an old treasure map, and are trying to find one of the secret doors into the ruins while basing their own operations out of the watch structure. They have found the secret door indicated (the one built into the side of the hill into area A) but haven’t figured out how to open it yet.

Underneath, however, things aren’t quite as quiet as hoped. The elves may have abandoned their research facility, but some of their servants remain (a clan of cannibalistic gnomes), and the devolved remnants of failed experiments still lurk here in the form of various oozes and slimes.

I used the adventure I originally wrote for this location in a third-edition campaign a few years back that ended up featuring a scene with the characters chucking cannibal gnomes at the massive grey ooze to lure it away elsewhere. Also, something I never mentioned was the bottom-most chamber being specifically designed to feel similar to the one in the end of a previous adventure of mine – Goblin Gully. The elves have a history of experimenting on slave races, and their most recent attempts prior to the collapse of their empire had a number of breeding pits hidden throughout the lands where they were working on their weird hybrid thralls.

Before releasing this map, I went back to the original scan, cleaned it up a bit better than I did in my original release over five years ago, and am releasing it here at a higher resolution and larger size than the old copy.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.


Release the Kraken – The Ruins of Lawrence Hall

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Release-The-Kraken

Every month that Patreon funding remains over the $400 mark I sift through my back catalog and bring up a selection of maps that my patrons then vote on as to which will be released under the free commercial-use license. We ended last month at the $500 mark, so I put the roster up with TWO old maps being re-released this month – so for Christmas morning I’m sending out the first; the map that took in the most votes for release this month:

The Ruins of Lawrence Hall

The Ruins of Lawrence Hall

Lawrence Hall was a place of worship dug out of the stone by demented deep gnomes trapped upon the surface. It was supposed to be a fortress and church of the Lord of Spades, Prince of the Eclipse commissioned by Duke Lawrence of Three Hills… but in the height of warfare nearby, the work of the slave gnomes went mostly unmonitored and many side areas were not even noticed until the scaffolding was removed when the construction was aborted.

The resulting twisted and half-complete structure contains a number of odd shrines, convoluted side chambers, and bizarre incomplete bas-relief carvings of dark underworld gods and monsters.

Lawrence Hall (with grid)

Lawrence Hall (with grid)

This map was originally drawn (three and a half years ago!) in a 4″ x 6″ book where it spanned three pages (it is over 15 inches long) and was stitched together in photoshop. For the Kraken release I’ve gone back to the original scan, cleaned it up a bit and smoothed out some roughness in the lines. I’ve also included a version with a grid which I do for most modern releases, although I don’t think the gridded version will provide all that much help in play since the structure is so weirdly shaped and mis-aligned.

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.


Release the Kraken upon the Breached Fortress of Anoros!

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Release-The-Kraken

Every month that Patreon funding remains over the $400 mark I sift through my back catalog and bring up a selection of maps that my patrons then vote on as to which will be released under the free commercial-use license. This month we already released Ravenson’s Landing, and now it is being joined by The Breached Fortress of Anoros!

The Breached Fortress of Anoros

The Breached Fortress of Anoros

The Fortress of Anoros has long been buried beneath the Three Peaks. Originally cut into the peaks by a warrior of the plane of Earth trapped here and driven insane by the vagaries of the prime, the fortress was then sealed off and lost during the great war.

Recent rumours indicate that a team of dwarves along with a score of goblin slaves have managed to break back into the fortress by mining from an old cave in the north face of the Brother, middle of the Three Peaks.

The Breached Fortress of Anoros (no grid)

The Breached Fortress of Anoros (no grid)

When the party arrives, however, the dwarven dig is abandoned, and has been for several weeks. Perhaps there really are interesting (and dangerous) things deep within the Three Peaks that they have uncovered?

For this reissue of the Breached Fortress maps, I’ve gone back to the original scan, improved the contrast and brightness to more fully get rid of the grid lines, cleaned up the graphical quality a bit, and added a grid to one version (as the original was posted before I started adding grids to most of the maps on the blog).

 

kraken-patreon-supported-banner

This map is made available to you under a free license for personal or commercial use under the “RELEASE THE KRAKEN” initiative thanks to the awesome supporters of my Patreon Campaign. Over 400 awesome patrons have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make this map free for commercial use also. Each month while funding is over the $400 mark, we choose a map from the blog’s extensive back catalog to retroactively release under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.


The Crashed Engine

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When the flaming metal castle arrived in the skies, it was intercepted by three warlocks in mid-air – one on her hippogriff, one on flying carpet, and one just levitating there in the skies as this monstrosity of steel and fire approached.

The Crashed Engine

The Crashed Engine

But as hoped, their magics prevailed and the castle was shattered and fell to the land in pieces – most into the Lake of 800 Lilies, but one section sliding along the shore to come to rest near the fishing village of Velland.

This piece of the metal castle is enough to make some believe the whole structure was not a castle at all, but perhaps something alive – it bleeds strange glowing fluids now from arteries both small and large. These fluids are deadly to most who touch them, but some others seem to acquire strange powers from them – glowing eyes, strange growths, and even telekinetic capabilities.

It is definitely time to investigate this ruined structure more thoroughly.

This was drawn during the Mapvember challenge. On the empteenth day of Mapvember, Miska gave to me… ENGINE.  I contemplated some massive steam-powered monstrosity as the map, but in the end went with a sci-fi / fantasy crossover, partially inspired by the fact that I was running Expedition to the Barrier Peaks for my D&D5e crew at the time.

patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!


Last Stand of the Cloud Giant

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We met the cloud giant forces with great magic and fierce determination – repelling them and slaying every massive giant that could be found. The cloud fortress floated away and the giants have not been seen in the kingdom again.

Alas, the assassin caught in the act of slaying Hephran the Red, magus of the 7th order, indicated that he had come from the sky fortress of the cloud giants where he had been tasked with this “job”. If any part of the skyfortress still exists, it means that at least one of the cloud giants also still lives to keep it together.

Last Stand of the Cloud Giant

Last Stand of the Cloud Giant

And sure enough, adventurers sent to find out more will discover that the temple of storms still sits atop the remnants of the cloud giant skyfortress. And within that temple is the last of the cloud giants, a cleric of the winds who was but a child when the war was fought and his parents and city destroyed.

patreon-supported-banner

This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under the commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.


Fall of the Azurite Sanctuary

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Those travelling in boats past the Isle of Vines can often see the ruins near the shores, barely visible underneath the green vines of the island’s name. When the sun is just right though, one particular set of ruins flashes brilliantly blue – the old Azurite Sanctuary.

Vine Covered Ruins

Vine Covered Ruins

The Azurite Sanctuary sits near the western cliffs overlooking the only bay on the island. A small tower and the impression of a larger lower structure is all that’s visible from the water. Once the retreat of noble family of Aragual, said to be gifted with the blood of celestials, the Azurite Sanctuary and the rest of the island was taken over by vines during the ascent of the Imhomunzu Dynasty. Strange plant creatures still control the island, making it a deadly hazard to those who have dared to land there – tales whispered by fishermen speak of a dragon that flew in too low being grabbed and pulled down to the island.

The Azurite Sanctuary should still house several of the prizes of the family of Aragual, as well as whatever other riches they may have brought here that hasn’t been stolen by the islands green inhabitants.


This map was originally drawn last summer for RPG Crate where it was paired with a short adventure. It is presented here free for your personal use and enjoyment.


patreon-supported-banner

The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!



Whisper’s Remains

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On the western shore of the Ahr Shallows is a stony beach and sea cave known as the Whisper Shore because of cracks in the stones that whistle and whisper as waves move in and out of the sea cave below.

Whispers Remains

Whispers Remains

Above the sea cave is the remains of a small keep that was erected here and was then abandoned during the last great war. The fallen keep sits quietly now, surrounded by stones and whispers. The understructures of the keep are hidden by a concealed door built into the flagstones within the keep proper. These chambers lead to a locked and rusted door into Whisper Sea Cave proper.


This map was originally drawn last summer for RPG Crate where it was paired with a short adventure. It is presented here free for your personal use and enjoyment.


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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!


Revenge of the Ghoul Prince

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Beneath the recent ruins of an unnamed fort in the rough mountains north of Dawnharbor is the “Hall of the Ghoul Prince”. Tales in Dawnharbor mention that the fortress was assaulted and partially destroyed by an angry mob of townfolk and a couple of adventurers when it was discovered that the nobleman living there had been engaging in cannibalism and other base horrors for some time.

Revenge of the Ghoul Prince

Revenge of the Ghoul Prince

The main hall deep under the fort was said to have the remains of a dozen local farmers and a few young nobles hanging from the walls. The tales go on to describe that the mob found a deep chamber attached to the hall where the nobleman (now only remembered as “the Ghoul Prince”) kept a foul demon bound and enslaved that he “milked” for its blood and other ichors.

The miasma of foul ichors released by this demon were the undoing of much of the mob that sacked the fort. Most fell ill within the day, and of those nearly a quarter died of horrid fevers before magical healing could be brought to the folk in sufficient numbers to save them. But the foulness may have lodged itself deeply within them… Children of the original mob members seem to share similar dreams, and a few have turned up dead, hanging from old chains off the ruined walls of the fort, bled dry.

Revenge of the Ghoul Prince (no grid)

Revenge of the Ghoul Prince (no grid)

The most notable feature of this dungeon is the large hall on the right hand side. The hall itself is a very tall chamber, with the passage that overlaps it towards the south end actually being a bridge through the chamber to the far side niche containing a defaced statue of the noble “ghoul prince”.

This map is actually a recreation of a map I drew over five years ago. The original was drawn on a 3″ x 5″ index card with a single gel pen. It was fun to revisit one of my old maps and give it a “fresh coat of paint” with my current skillset.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!


Collapsed Tomb of Mosogret

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The tombs of the Mosogret estate were among the structures collapsed and destroyed when the place was overrun by the forces of the city of Tuath and the dwarves of the EarthShip Krohku. The estate lay quiet for a few decades, but the slate quarry was reopened by enterprising locals and parts of the estate are being converted into housing for the quarry-men.

Collapsed Tomb of Mosogret

Collapsed Tomb of Mosogret

But Jonas, one of the quarry workers, had taken to grave robbing some of the minor sepulchers of the estate. But under one gravestone, he found a small hole… leading into the partially collapsed Mosogret Tombs. Someone else figured it out the next day when they found his tools around the hole, but Jonas was long gone selling some old golden trinkets he had found.

But the worker that found the hole the next day crawled down to see what was there, and never returned. The rest of the quarry-men have tried to seal the hole, but the word has already spread in the city that the tombs have been found and unsealed, and that Jonas found a jewelry worth thousands therein. And who’s going to defend the sanctity of tombs from a family of elf-loving turncoats who fought against humanity?

Collapsed Tomb of Mosogret

Collapsed Tomb of Mosogret

The actual tomb structure is difficult to explore – all stairs between levels have been destroyed as well as the proper access points. The only entry is via the hole in the southwestern corner of the top level map (on the left). Access between levels is via the one remaining air shaft that still connects the three levels of tombs.

And of course, traps and other guardians are probably present to ward against grave robbers.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!


My Private Jakalla – Map 1Q

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While much of the maze of old structures, basements, and temple substructures in the undercity is technically the domain of “cults” of the various gods of order and change, there are some areas that are either ignored and in ruins… or in this case have been taken over by a small cult of one of the Pariah Gods.

My Private Jakalla - Map 1Q

My Private Jakalla – Map 1Q

Nestled beneath the streets of the fine city, the Pariah Gods cult’s ritual space is at the lower left here, and they access the area via a secret door from a building basement in the central portion of the map that then leads almost directly to their worship space without crossing into areas of the undercity controlled by the approved temples.

My Private Jakalla Overview

My Private Jakalla Overview

More disturbing to someone who ends up investigating this Pariah cult is the secret stairs nearby. They lead up to a long-sealed hatch into a clanhouse, but also lead much deeper into the undercity – to areas sealed off and thought destroyed by ditlana who knows how many hundreds of years ago. The small Pariah cult operating here now has roots in a much older and larger cult.

My Private Jakalla - Map 1Q (no grid)

My Private Jakalla – Map 1Q (no grid)

This map section only connects to map 1P via the old crumbling ruins and passages to the north. Surface access is via the basement the pariah god cult uses to get to the lower sections of this map, and the secret spiral staircase near the basement access leads even further down into the undercity.

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The maps on Dyson’s Dodecahedron are released for free personal use thanks to the support of awesome patrons like you over on Patreon. Every month 400 patrons come together to make these releases possible. You can help too in order to keep the flow of maps coming and to improve their quality – and even get a map of your own!

Pillars of the Temple of Rains

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Pillars of the Temple of Rains

At the edge of the Falleck Promontory overlooking the Dry Badlands of Korush, a series of bizarre (and probably unnatural) stone pillars reach 60 feet up from the dry floor of the land and support a series of small bridges that in turn lead to the ruins of the Temple of Rains. Some say rebuilding the temple will bring water back to the badlands, but most believe the temple was built here in the first place because water is so rare.

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This map is made available to you under a free license for personal or commercial use thanks to the awesome supporters of my Patreon Campaign. Over 400 amazingly generous people have come together to fund the site and these maps, making them free for your use.

Because of the incredible generosity of my patrons, I’m able to make these maps free for commercial use also. Each month while funding is over the $300 mark, each map that achieves the $300+ funding level will be released under this free commercial license. You can use, reuse, remix and/or modify the maps that are being published under this commercial license on a royalty-free basis as long as they include attribution (“Cartography by Dyson Logos” or “Maps by Dyson Logos”). For those that want/need a Creative Commons license, it would look something like this:

Creative Commons LicenseCartography by Dyson Logos is licensed
under a Creative Commons Attribution 4.0 International License.

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